tween: { easeInQuad: function(pos){ return Math.pow(pos, 2); }, easeOutQuad: function(pos){ return -(Math.pow((pos-1), 2) -1); }, easeInOutQuad: function(pos){ if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,2); return -0.5 * ((pos-=2)*pos - 2); }, easeInCubic: function(pos){ return Math.pow(pos, 3); }, easeOutCubic: function(pos){ return (Math.pow((pos-1), 3) +1); }, easeInOutCubic: function(pos){ if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,3); return 0.5 * (Math.pow((pos-2),3) + 2); }, easeInQuart: function(pos){ return Math.pow(pos, 4); }, easeOutQuart: function(pos){ return -(Math.pow((pos-1), 4) -1) }, easeInOutQuart: function(pos){ if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4); return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2); }, easeInQuint: function(pos){ return Math.pow(pos, 5); }, easeOutQuint: function(pos){ return (Math.pow((pos-1), 5) +1); }, easeInOutQuint: function(pos){ if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,5); return 0.5 * (Math.pow((pos-2),5) + 2); }, easeInSine: function(pos){ return -Math.cos(pos * (Math.PI/2)) + 1; }, easeOutSine: function(pos){ return Math.sin(pos * (Math.PI/2)); }, easeInOutSine: function(pos){ return (-.5 * (Math.cos(Math.PI*pos) -1)); }, easeInExpo: function(pos){ return (pos==0) ? 0 : Math.pow(2, 10 * (pos - 1)); }, easeOutExpo: function(pos){ return (pos==1) ? 1 : -Math.pow(2, -10 * pos) + 1; }, easeInOutExpo: function(pos){ if(pos==0) return 0; if(pos==1) return 1; if((pos/=0.5) < 1) return 0.5 * Math.pow(2,10 * (pos-1)); return 0.5 * (-Math.pow(2, -10 * --pos) + 2); }, easeInCirc: function(pos){ return -(Math.sqrt(1 - (pos*pos)) - 1); }, easeOutCirc: function(pos){ return Math.sqrt(1 - Math.pow((pos-1), 2)) }, easeInOutCirc: function(pos){ if((pos/=0.5) < 1) return -0.5 * (Math.sqrt(1 - pos*pos) - 1); return 0.5 * (Math.sqrt(1 - (pos-=2)*pos) + 1); }, easeOutBounce: function(pos){ if ((pos) < (1/2.75)) { return (7.5625*pos*pos); } else if (pos < (2/2.75)) { return (7.5625*(pos-=(1.5/2.75))*pos + .75); } else if (pos < (2.5/2.75)) { return (7.5625*(pos-=(2.25/2.75))*pos + .9375); } else { return (7.5625*(pos-=(2.625/2.75))*pos + .984375); } }, easeInBack: function(pos){ var s = 1.70158; return (pos)*pos*((s+1)*pos - s); }, easeOutBack: function(pos){ var s = 1.70158; return (pos=pos-1)*pos*((s+1)*pos + s) + 1; }, easeInOutBack: function(pos){ var s = 1.70158; if((pos/=0.5) < 1) return 0.5*(pos*pos*(((s*=(1.525))+1)*pos -s)); return 0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos +s) +2); }, elastic: function(pos) { return -1 * Math.pow(4,-8*pos) * Math.sin((pos*6-1)*(2*Math.PI)/2) + 1; }, swingFromTo: function(pos) { var s = 1.70158; return ((pos/=0.5) < 1) ? 0.5*(pos*pos*(((s*=(1.525))+1)*pos - s)) : 0.5*((pos-=2)*pos*(((s*=(1.525))+1)*pos + s) + 2); }, swingFrom: function(pos) { var s = 1.70158; return pos*pos*((s+1)*pos - s); }, swingTo: function(pos) { var s = 1.70158; return (pos-=1)*pos*((s+1)*pos + s) + 1; }, bounce: function(pos) { if (pos < (1/2.75)) { return (7.5625*pos*pos); } else if (pos < (2/2.75)) { return (7.5625*(pos-=(1.5/2.75))*pos + .75); } else if (pos < (2.5/2.75)) { return (7.5625*(pos-=(2.25/2.75))*pos + .9375); } else { return (7.5625*(pos-=(2.625/2.75))*pos + .984375); } }, bouncePast: function(pos) { if (pos < (1/2.75)) { return (7.5625*pos*pos); } else if (pos < (2/2.75)) { return 2 - (7.5625*(pos-=(1.5/2.75))*pos + .75); } else if (pos < (2.5/2.75)) { return 2 - (7.5625*(pos-=(2.25/2.75))*pos + .9375); } else { return 2 - (7.5625*(pos-=(2.625/2.75))*pos + .984375); } }, easeFromTo: function(pos) { if ((pos/=0.5) < 1) return 0.5*Math.pow(pos,4); return -0.5 * ((pos-=2)*Math.pow(pos,3) - 2); }, easeFrom: function(pos) { return Math.pow(pos,4); }, easeTo: function(pos) { return Math.pow(pos,0.25); }, linear: function(pos) { return pos }, sinusoidal: function(pos) { return (-Math.cos(pos*Math.PI)/2) + 0.5; }, reverse: function(pos) { return 1 - pos; }, mirror: function(pos, transition) { transition = transition || tween.sinusoidal; if(pos<0.5) return transition(pos*2); else return transition(1-(pos-0.5)*2); }, flicker: function(pos) { var pos = pos + (Math.random()-0.5)/5; return tween.sinusoidal(pos < 0 ? 0 : pos > 1 ? 1 : pos); }, wobble: function(pos) { return (-Math.cos(pos*Math.PI*(9*pos))/2) + 0.5; }, pulse: function(pos, pulses) { return (-Math.cos((pos*((pulses||5)-.5)*2)*Math.PI)/2) + .5; }, blink: function(pos, blinks) { return Math.round(pos*(blinks||5)) % 2; }, spring: function(pos) { return 1 - (Math.cos(pos * 4.5 * Math.PI) * Math.exp(-pos * 6)); }, none: function(pos){ return 0 }, full: function(pos){ return 1 } }