博德之门:围攻龙刃堡萨满职业介绍及技能翻译详解

博德之门:围攻龙刃堡 萨满职业介绍及技能翻译详解

游戏厂商Beamdog宣布博德之门系列的正统续作博德之门:围攻龙刃堡,已于近日登陆了PC平台,本作采用了系列惯用的 Infinity  引擎打造,在游戏界面上也更新换代进行了升级,同时还加入了新职业灵魂萨满,不过由于制作公司现在还没有推出中文版,导致许多玩家对于萨满的职业特点和技能不是很了解,那么今天就为大家带来博德之门:围攻龙刃堡 萨满职业介绍及技能翻译详解,一起来看看吧。

萨满职业介绍:

Shaman

The Shaman is an entirely new base class that combines the druid’s spell  list with the sorcerer’s style of casting spells from a pool instead of  preparing each spell separately.The Shaman also has the innate ability to summon  spirits at will.The full description is provided in game, but here’s the flavor  text:

A Shaman is a holy person, though not necessarily one that would be called  civilized.The Shaman’s power derives from nature, like the Druid’s, but is more  spiritual than primal.Nowhere is this more evident than in their ability to  summon powerful spirits to do their bidding.A being of two worlds, Shamans value  balance over dominance.

萨满

萨满是一个全新基础职业。同样使用德鲁伊神术,但不需要记忆,而是像术士那样在已学神术中选择施法。萨满的天赋技能是召唤灵魂。在游戏中有完整的描述,大体如下:

萨满是神圣的,但并不意味着他是文明的。萨满的能力像德鲁伊一样来自自然,但更多是精神层面而不是原始的那种。强力的召唤灵是萨满最突出的能力。萨满更倾向于精神和物质两个世界的平衡性。

萨满职业特点:

CLASS FEATURES:

May only wear leather, studded leather, and hide armor.

May not equip shields larger than bucklers.

May only use the following weapons: dagger, club, spear, axe, quarterstaff,  dart, sling, and shortbow.

May only become Proficient (one slot) in any weapon class.

May only become Proficient (one slot) in any fighting style.

May cast druidic spells.

Does not automatically learn all spells of a given level as Druids do.  Instead, Shamans select new spells to learn at each level, which they can cast  daily without memorization.

Gains immediate access to a number of Shaman-specific spells, which can be  cast like any other: Spirit Ward, Writhing Fog, Spiritual Clarity, Spirit Fire,  Recall Spirit, Spiritual Lock, and Ether Gate.

Gains use of the Detect Illusion skill with 20% points as a base and an 4  points per level, up to a maximum of 100% at level 20.

May use Shamanic Dance at will.

职业特征:

只能穿着皮甲、皮环甲和兽皮甲;只能装备小圆盾

使用以下武器:匕首、棍棒、长矛、战斧、法杖、飞镖、投石索和短弓

武器专精和战斗模式都只能达到熟练(1星)

可以施放德鲁伊神术。但不像德鲁伊那样升级时自动领悟神术,而是每次升级时选择学习新的神术。萨满每日施法并不需要记忆。

到达对应等级时可以自动学会萨满的特殊神术:灵魂(精神)结界、扭曲迷雾(因为是冰伤害,所以翻译成蒸腾、沸腾之类的容易产生误解)、灵魂(精神)净化、灵魂(精神)之火、召唤(召回)灵魂、灵魂(精神)枷锁和灵界之门(以太界门)。

1级时拥有20点侦测幻像技能点数,并每级增加4点,在20级时达到最大的100点。

可以使用萨满之舞技能。

Does not gain bonus spells per day from high Wisdom.

Alignment restricted to neutral good, true neutral, and neutral evil.

Ineligible for any stronghold.

Hit Die: d8

更高的智慧并不会得到法术数的奖励

阵营限制:中立善良、绝对中立和中立邪恶

没有职业据点

生命骰:d8

萨满职业技能:

SHAMANIC DANCE:

Shamans can summon spirit allies by performing a ritualistic  dance. While dancing, the Shaman takes a -4 penalty to Armor Class and cannot  move, attack, cast spells, use items and special abilities, or perform any other  activity. Each round while the Shaman dances, there is a 35% base chance plus 2%  for each level of the Shaman that a spirit will answer the call, up to a maximum  of 75% at level 20. Any summoned spirits will disappear if the Shaman moves,  stops dancing, or if the spirits leave visual range. The spirits grow in power  as the Shaman gains additional levels:

Level 1: Minor animal spirits (snake, fox, hound), up to 2 spirits at the  same time.

Level 6: Major animal spirits (bear, panther, boar), up to 3 spirits at the  same time.

Level 12: Minor nature spirits (lesser air spirit, lesser earth spirit,  lesser fire spirit), up to 4 spirits at the same time.

Level 18: Major nature spirits (air spirit, earth spirit, fire spirit), up  to 5 spirits at the same time.

The type of the summoned spirit is randomly determined from all the spirits  available at the Shaman's level. For example, a level 12 Shaman will summon  either a minor nature spirit, a major animal spirit, or a minor animal spirit,  but cannot choose which one appears. Spirits will do their best to protect the  Shaman but are not controlled directly.

萨满之舞:

萨满可以通过一种仪式舞蹈的方式获得召唤灵的协助。舞蹈时,萨满护甲等级-4不利,而且不可做出移动、攻击、施法、使用物品、特殊技能等其他动作。萨满每舞蹈1轮(6s),将会有一定几率得到召唤灵的回应。该机率1级时为35%,每次升级提高2%,在20级时达到最大的75%。如果萨满做出上述动作,或停止舞蹈,或者召唤灵离开视线,则召唤灵消失。召唤灵的能力随着萨满等级而提高:

1级:小型动物灵(蛇、狐狸、猎犬),同时最多可拥有2个召唤灵;

6级:大型动物灵(熊、豹、野猪),同时最多可拥有3个召唤灵;

12级:小型自然灵(小型空气、大地、火焰灵),同时最多可拥有4个召唤灵;

18级:大型自然灵(空气灵、大地灵、火焰灵),同时最多可拥有5个召唤灵。

召唤灵的类型是随机的,所有萨满等级所允许的召唤灵都有可能出现。例如,一个12级的萨满可能会召唤出小型自然灵、大型动物灵或小型动物灵,但不能选择具体哪一个。召唤灵将尽全力保护萨满,但不受控制。

Spirit Ward(Abjuration)

Level: 1

Sphere: Wards

Range: Touch

Duration: 3 rounds/level

Casting Time: 1

Area of Effect: 1 creature

Saving Throw: None

This spell surrounds the recipient with a magical barrier at a distance of  one foot. Spirits, fey creatures, elementals, and spectral undead receive a  penalty of -2 to hit when attacking the protected creature. In addition, the  recipient gains a +3 bonus to Saving Throws against all spells that belong to  the Enchantment school. This spell cannot be cast on spirits, fey creatures,  elementals, or spectral undead.

灵魂结界/精神结界(防护系)

等级:1

领域:结界

有效距离:碰触

持续时间:3轮/每等级

施法时间:1

影响范围:1个生物

豁免率检定:无

法术使受术者周围产生一尺宽的魔法屏障。灵界、异界、元素、以及幽灵不死生物在攻击受术者时受到命中-2的惩罚。同时,受术者对附魔系法术获得+3豁免奖励。该法术不能对上述生物施放。

Writhing Fog(Conjuration)

Level: 2

Sphere: Summoning

Range: Visual range of the caster

Duration: 1 turn

Casting Time: 2

Area of Effect: 30-ft. radius

Saving Throw: Special

This spell conjures a cloud of writhing fog that chills and hinders anyone  within its area other than the caster. Creatures in the fog take 1d3 points of  cold damage per round. In addition, there is a 20% chance that they must save  vs. Death or be slowed for 1 round. Creatures immune to cold damage do not  suffer any adverse effects from this spell.

扭曲迷雾(咒法系)

等级:2

领域:召唤

有效距离:施法者视线所及

持续时间:1回合(60s)

施法时间:2

影响范围:30尺方圆

豁免率检定:特殊

法术会召唤一团扭曲翻腾的云雾,冰冻和妨碍区域中除了施法者之外的所有目标。在云雾中的生物将每轮(6s)受到1d3的寒冷伤害。同时,还有20%的概率进行对死亡的豁免率检定,如果失败将被迟缓1轮。对寒冷伤害免疫的生物不受该法术的影响。

Spiritual Clarity(Abjuration)

Level: 3

Sphere: Protection

Range: Visual range of the caster

Duration: Instant

Casting Time: 9

Area of Effect: 1 creature

Saving Throw: None

With this spell, the shaman strengthens a creature's spiritual resolve and  purges the creature's mind of negative influences. The spell removes the effects  of fear, charm, confusion and feeblemind from a single creature.

灵魂净化/精神净化/神清气爽(防护系)

等级:3

领域:防护

有效距离:施法者视线所及

持续时间:即刻

施法时间:9

影响范围:1个生物

豁免率检定:无

萨满通过该法术使某个生物意志坚定,同时消除该生物心智上的负面影响。该法术将移除一个生物的恐惧、魅惑、困惑和弱智状态。

Spirit Fire(Conjuration)

Level: 4

Sphere: Summoning

Range: 40 ft.

Duration: Instant

Casting Time: 4

Area of Effect: 30-ft. radius

Saving Throw: Special

As the Shaman casts this spell, energies gather together from the spirit  world and form a pale blue sphere. The Shaman can throw the sphere so that it  explodes into a burst of ghostly, azure flames, which deliver 1d4 points of  magic damage per level of the Shaman (up to a maximum of 10d4). There is also a  33% chance that every enemy within the area of effect will be afflicted by the  Doom spell (-2 penalty to Saving Throws and attack rolls for 1 turn). A  successful Save vs. Spell halves the damage and negates the Doom effect.  Spirits, fey creatures, elementals, and spectral undead take double damage.

灵魂之火/精神之火(咒法系)

等级:4

领域:召唤

有效距离:40尺

持续时间:即刻

施法时间:4

影响范围:30尺方圆

豁免率检定:特殊

当萨满施放该法术时,灵界的能量聚积并形成一个淡蓝色的光球。光球被萨满掷出后将爆裂为幽灵一样蓝色的火焰,造成每个萨满等级1d4的魔法伤害(最高10d4)。同时所有范围内的敌人会有33%的概率受到灾难术(豁免和命中-2不利,持续1回合60s)影响。如果对法术豁免率检定成功,则伤害减半并且不会受到灾难术影响。灵界、异界、元素、以及幽灵不死生物承受双倍伤害。

Recall Spirit(Necromancy)

Level: 5

Sphere: Summoning

Range: Visual range of the caster

Duration: Permanent

Casting Time: 9

Area of Effect: 1 person

Saving Throw: None

The shaman calls back a deceased person's spirit if it still lingers near  the body. By casting this spell, the Shaman reconnects the spirit to its body  and restores the person to life with 1 Hit Point. Natural healing or curative  magic can restore the rest of the target's vitality.

召唤灵魂/召回灵魂(死灵系)

等级:5

领域:召唤

有效距离:施法者视线范围

持续时间:永久

施法时间:9

影响范围:1个人物

豁免率检定:无

萨满可以召回仍徘徊在尸体附近的死者灵魂。通过该法术,萨满可以重新建立肉体和灵魂的连接。刚复活的人只有1点生命值,必须要靠自然方法或治疗魔法来恢复其生命值。

妮妹!不就是复活术么,欺负小德没有复活么!!!

Ether Gate(Alteration)

Level: 7

Sphere: Travelers

Range: Touch

Duration: 5 rounds

Casting Time: 3

Area of Effect: 1 creature

Saving Throw: None

This spell transports one creature, chosen by the caster, to the Ethereal  Plane. The creature vanishes for the spell's duration, at which point it returns  to the physical world in the exact same spot where it was before. While in the  Ethereal Plane, the victim cannot interact with anyone or anything that resides  on the Prime Material Plane. There is no saving throw against this spell, though  it is subject to magic resistance. Friendly creatures can lower their magic  resistance so that the shaman can target them with this spell. In addition,  Ether Gate is blocked by spells and abilities that protect against maze  effects.

魂界之门/灵界之门/以太界门(改变系)

等级:7

领域:旅行???

有效距离:碰触

持续时间:5轮(30s)

施法时间:3

影响范围:1个生物

豁免率检定:无

施法者将一个生物传送至以太位面。受术者在法术持续时间内消失,时间结束后将回到他原先在主物质位面的位置。受术者在以太位面无法对原物质位面造成任何影响。该法术不需要进行豁免率检定,但仍然受魔法抵抗。如萨满需要对友善的生物施放该法术,可以降低其抗魔来增加成功率。防护迷宫术的法术和技能同样可以防护该法术。

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